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UnrealEngineUWP/Engine/Source/Developer/RigVMDeveloper/Private/RigVMModel/Nodes/RigVMInvokeEntryNode.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "RigVMModel/Nodes/RigVMInvokeEntryNode.h"
#include "RigVMModel/RigVMGraph.h"
const FString URigVMInvokeEntryNode::EntryName = TEXT("Entry");
URigVMInvokeEntryNode::URigVMInvokeEntryNode()
{
}
FString URigVMInvokeEntryNode::GetNodeTitle() const
{
return FString::Printf(TEXT("Invoke %s"), *GetEntryName().ToString());
}
FName URigVMInvokeEntryNode::GetEntryName() const
{
URigVMPin* EntryPin = GetEntryNamePin();
if (EntryPin == nullptr)
{
return NAME_None;
}
return *EntryPin->GetDefaultValue();
}
URigVMPin* URigVMInvokeEntryNode::GetEntryNamePin() const
{
return FindPin(EntryName);
}