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- Avoid gotchas with max texture size when static separate enabled - Simplify addressing logic in a number of places - Avoid allocating extra HZB that we never use Details: - Support rendering/sampling to 2D depth texture array in Nanite and virtual shadow map pass - Remove some unnecessary HZB-related cvars - Remove unused permutations from VSM HW raster #preflight 624f4e5611261bc7b2171208 #rb jamie.hayes #ROBOMERGE-AUTHOR: andrew.lauritzen #ROBOMERGE-SOURCE: CL 19679616 via CL 19679656 via CL 19679706 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697) [CL 19680680 by andrew lauritzen in ue5-main branch]
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