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#rb andrew.lauritzen #jira none #preflight 620a2a37015ab8f37a3e2d2c #lockdown juan.canada #ROBOMERGE-AUTHOR: charles.derousiers #ROBOMERGE-SOURCE: CL 18977253 in //UE5/Release-5.0/... via CL 18977320 via CL 18977399 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589) [CL 18977416 by charles derousiers in ue5-main branch]
21 lines
725 B
Plaintext
21 lines
725 B
Plaintext
// Copyright Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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VirtualShadowMapPageCacheCommon.ush:
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=============================================================================*/
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#pragma once
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struct FShadowMapCacheData
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{
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// ID of the corresponding virtual shadow map from the previous frame, or INDEX_NONE if
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// there wasn't one.
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int PrevVirtualShadowMapId;
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};
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StructuredBuffer<FShadowMapCacheData> ShadowMapCacheData;
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StructuredBuffer<uint> PrevPageFlags;
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StructuredBuffer<uint> PrevPageTable;
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StructuredBuffer<FPhysicalPageMetaData> PrevPhysicalPageMetaData;
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StructuredBuffer<uint> PrevDynamicCasterPageFlags;
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ByteAddressBuffer PrevProjectionData;
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