Files
UnrealEngineUWP/Engine/Shaders/Private/VirtualShadowMaps/VirtualShadowMapPageCacheCommon.ush
charles derousiers 2a2828c8a4 Add VirtualShadowMap prefix to all shaders related to virtual shadow map.
#rb andrew.lauritzen
#jira none
#preflight 620a2a37015ab8f37a3e2d2c
#lockdown juan.canada

#ROBOMERGE-AUTHOR: charles.derousiers
#ROBOMERGE-SOURCE: CL 18977253 in //UE5/Release-5.0/... via CL 18977320 via CL 18977399
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)

[CL 18977416 by charles derousiers in ue5-main branch]
2022-02-14 05:44:50 -05:00

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725 B
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// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
VirtualShadowMapPageCacheCommon.ush:
=============================================================================*/
#pragma once
struct FShadowMapCacheData
{
// ID of the corresponding virtual shadow map from the previous frame, or INDEX_NONE if
// there wasn't one.
int PrevVirtualShadowMapId;
};
StructuredBuffer<FShadowMapCacheData> ShadowMapCacheData;
StructuredBuffer<uint> PrevPageFlags;
StructuredBuffer<uint> PrevPageTable;
StructuredBuffer<FPhysicalPageMetaData> PrevPhysicalPageMetaData;
StructuredBuffer<uint> PrevDynamicCasterPageFlags;
ByteAddressBuffer PrevProjectionData;