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This is the initial version for supporting wrap lighting with Strata, allowing to convert legacy subsurface surface into Strata. This initial version is not fully correct (energy perservation is not correct due to non-normalized phase function, which needs to be revisited). #rb none #jira none #fyi sebastien.hillaire #preflight shaders [CL 20345473 by Charles deRousiers in ue5-main branch]
35 KiB
35 KiB