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3c2010d281269994deefcc86297a79247a9aeb34
UnrealEngineUWP/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private
History
peter tarasenko a600000eb3 nDisplay: Fixed crash when the light card editor is open and user changes nDisplay Preview's "Viewports per frame"
#jira UE-153864
#rb Alejandro.Arango, Vitalii.Boiko
#preflight 6296aa693015892cc0734de5

[CL 20444807 by peter tarasenko in ue5-main branch]
2022-05-31 20:01:38 -04:00
..
Blueprints
[Epic Stage App] Create and listen for changes to C++ lightcard class
2022-03-31 13:03:09 -04:00
Cluster
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Config
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Game
nDisplay: Made the distance from flush a settable property of the light cards called "RadialOffset".
2022-05-30 21:39:49 -04:00
Misc
nDisplay: Restored ability to kill UE process in case some critical nDisplay errors occur on very early initialization stage
2022-05-05 12:31:42 -04:00
Network
nDisplay: fixed deadlock in the new barrier logic
2022-02-22 13:56:27 -05:00
Render
nDisplay: Fixed crash when the light card editor is open and user changes nDisplay Preview's "Viewports per frame"
2022-05-31 20:01:38 -04:00
DisplayClusterCallbacks.h
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DisplayClusterModule.cpp
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DisplayClusterModule.h
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DisplayClusterVersion.cpp
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DisplayClusterVersion.h
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IPDisplayCluster.h
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IPDisplayClusterManager.h
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