Files
UnrealEngineUWP/Engine/Plugins/Runtime/GameplayInteractions/Source/GameplayInteractionsModule/Public/GameplayInteractionSmartObjectBehaviorDefinition.h
Yoan StAmant 5875739cb2 [StateTree] added StateTreeReference type customization
- StateTree asset allowed by a StateTreeReference can be filtered by using "meta=(schema="SomeSchema")" on the UPROPERTY of type StateTreeReference.
#rnx
#rb mikko.mononen
#preflight 627a6fd7e713fc6e2c4cddae

[CL 20122645 by Yoan StAmant in ue5-main branch]
2022-05-10 10:15:17 -04:00

20 lines
583 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SmartObjectDefinition.h"
#include "StateTreeReference.h"
#include "GameplayInteractionSmartObjectBehaviorDefinition.generated.h"
/**
* SmartObject behavior definition for the GameplayInteractions
*/
UCLASS()
class GAMEPLAYINTERACTIONSMODULE_API UGameplayInteractionSmartObjectBehaviorDefinition : public USmartObjectBehaviorDefinition
{
GENERATED_BODY()
public:
UPROPERTY(EditDefaultsOnly, Category="", meta=(Schema="GameplayInteractionStateTreeSchema"))
FStateTreeReference StateTreeReference;
};