// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "SmartObjectDefinition.h" #include "StateTreeReference.h" #include "GameplayInteractionSmartObjectBehaviorDefinition.generated.h" /** * SmartObject behavior definition for the GameplayInteractions */ UCLASS() class GAMEPLAYINTERACTIONSMODULE_API UGameplayInteractionSmartObjectBehaviorDefinition : public USmartObjectBehaviorDefinition { GENERATED_BODY() public: UPROPERTY(EditDefaultsOnly, Category="", meta=(Schema="GameplayInteractionStateTreeSchema")) FStateTreeReference StateTreeReference; };