Files
UnrealEngineUWP/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/SequencerScriptingEditor.Build.cs
max chen e19cde33cf Sequencer: LevelSequenceEditor now depends on SequencerScripting
#rb andrew.rodham

#ROBOMERGE-AUTHOR: max.chen
#ROBOMERGE-SOURCE: CL 18427711 in //UE5/Release-5.0/... via CL 18427717
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18427723 by max chen in ue5-release-engine-test branch]
2021-12-09 20:04:24 -05:00

66 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SequencerScriptingEditor : ModuleRules
{
public SequencerScriptingEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
}
);
PrivateIncludePaths.AddRange(
new string[] {
"SequencerScriptingEditor/Private",
"SequencerScripting/Private",
"../../../../Source/Editor/UnrealEd/Private", // TODO: Fix this, for now it's needed for the fbx exporter
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"TimeManagement",
"MovieScene",
"MovieSceneCaptureDialog",
"MovieSceneTools",
"MovieSceneTracks",
"CinematicCamera",
"SequencerScripting"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Kismet",
"PythonScriptPlugin",
"Slate",
"SlateCore",
"MovieSceneCapture",
"LevelSequence",
"EditorFramework",
"UnrealEd",
"Sequencer",
"BlueprintGraph"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "FBX");
}
}