Commit Graph

9 Commits

Author SHA1 Message Date
max chen
e19cde33cf Sequencer: LevelSequenceEditor now depends on SequencerScripting
#rb andrew.rodham

#ROBOMERGE-AUTHOR: max.chen
#ROBOMERGE-SOURCE: CL 18427711 in //UE5/Release-5.0/... via CL 18427717
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18427723 by max chen in ue5-release-engine-test branch]
2021-12-09 20:04:24 -05:00
Marc Audy
8f73cd7fa9 Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
This represents UE4/Main @ 15601601

[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
brooke hubert
48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Marc Audy
360d078ca3 Second batch of remaining Engine copyright updates.
#rnx
#rb none

[CL 10871248 by Marc Audy in Main branch]
2019-12-27 09:26:59 -05:00
Mike Zyracki
94772424a3 Support for FBX Animation import/export via sequencer.
Added function to the SequencerTools model to import and export fbx. Did a little bit of refactoring to make some common functions get called by both.
Note that camera's do import but will only import and create transform tracks, will need to refactor how we create default tracks if we want it to also import the camera component.

#jira UESEQ-462
#rb max.chen

[CL 6678729 by Mike Zyracki in Dev-Sequencer branch]
2019-05-30 15:52:55 -04:00
Max Chen
edcab9950f Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
#rb none

[CL 4664858 by Max Chen in Dev-Sequencer branch]
2018-12-15 23:56:00 -05:00
max chen
e58efe7cd8 Sequencer Scripting: Make SequencerScripting a Developer module so that its functions are exposed in the level blueprint. Move editor scripting functions (ie. render movie) to Sequencer Scripting Editor.
#rb none
#jira none

#ROBOMERGE-SOURCE: CL 4510674 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)

[CL 4510675 by max chen in Staging-4.21 branch]
2018-10-25 23:23:56 -04:00