Files
UnrealEngineUWP/Engine/Plugins/Media/AndroidMedia/Source/AndroidMediaEditor/AndroidMediaEditor.Build.cs
brooke hubert 48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00

25 lines
479 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AndroidMediaEditor : ModuleRules
{
public AndroidMediaEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"EditorFramework",
"MediaAssets",
"UnrealEd",
});
PrivateIncludePaths.AddRange(
new string[] {
"AndroidMediaEditor/Private",
});
}
}
}