// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class AndroidMediaEditor : ModuleRules { public AndroidMediaEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "EditorFramework", "MediaAssets", "UnrealEd", }); PrivateIncludePaths.AddRange( new string[] { "AndroidMediaEditor/Private", }); } } }