Files
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/GeometryProcessingAdapters/Public/GeometryProcessingAdaptersModule.h
michael balzer 1e3a3267f4 MeshModelingToolset: Split plugin into non-experimental and experimental
#jira UETOOL-3823
#rb ryan.schmidt
#preflight 6101fb4b2b002800014f7007

[CL 17003092 by michael balzer in ue5-main branch]
2021-07-29 20:04:58 -04:00

22 lines
467 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "GeometryProcessing/ApproximateActorsImpl.h"
class FGeometryProcessingAdaptersModule : public IModuleInterface
{
public:
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
protected:
TSharedPtr<UE::Geometry::FApproximateActorsImpl> ApproximateActors;
};