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UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/GeometryProcessingAdapters/Public/GeometryProcessingAdaptersModule.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "GeometryProcessing/ApproximateActorsImpl.h"
class FGeometryProcessingAdaptersModule : public IModuleInterface
{
public:
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
protected:
TSharedPtr<UE::Geometry::FApproximateActorsImpl> ApproximateActors;
};