Files
UnrealEngineUWP/Engine/Plugins/Experimental/GameFeatures/GameFeatures.uplugin
dave belanger 9f1e7850e9 Proper unloading of gfp assets in editor (need to deal with assets opened in editors and standalone packages)
#rb Justin.Marcus
#preflight 6261a2006971732e13204626

#ROBOMERGE-AUTHOR: dave.belanger
#ROBOMERGE-SOURCE: CL 19857156 via CL 19859849 via CL 19864831 via CL 19865256
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v940-19807014)

[CL 19871233 by dave belanger in ue5-main branch]
2022-04-22 16:01:38 -04:00

49 lines
900 B
Plaintext

{
"FileVersion": 3,
"Version": 1,
"VersionName": "0.1",
"FriendlyName": "Game Features",
"Description": "Support for modular Game Feature Plugins",
"Category": "Gameplay",
"CreatedBy": "Epic Games, Inc.",
"CreatedByURL": "http://epicgames.com",
"DocsURL": "",
"MarketplaceURL": "",
"SupportURL": "",
"EnabledByDefault": false,
"CanContainContent": false,
"IsBetaVersion": false,
"Installed": false,
"Modules": [
{
"Name": "GameFeatures",
"Type": "Runtime",
"LoadingPhase": "Default"
},
{
"Name": "GameFeaturesEditor",
"Type": "Editor",
"LoadingPhase": "Default"
}
],
"Plugins": [
{
"Name": "ModularGameplay",
"Enabled": true
},
{
"Name": "DataRegistry",
"Enabled": true
},
{
"Name": "AssetReferenceRestrictions",
"Enabled": true
},
{
"Name": "PluginUtils",
"Enabled": true,
"TargetAllowList": [ "Editor" ]
}
]
}