Commit Graph

9 Commits

Author SHA1 Message Date
dave belanger
9f1e7850e9 Proper unloading of gfp assets in editor (need to deal with assets opened in editors and standalone packages)
#rb Justin.Marcus
#preflight 6261a2006971732e13204626

#ROBOMERGE-AUTHOR: dave.belanger
#ROBOMERGE-SOURCE: CL 19857156 via CL 19859849 via CL 19864831 via CL 19865256
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v940-19807014)

[CL 19871233 by dave belanger in ue5-main branch]
2022-04-22 16:01:38 -04:00
Marc Audy
c43360f47c Eliminate whitespace only differences between Release-Engine-Staging and Release-Engine-Test
#[fyi] Aurel.Cordonnier

#ushell-cherrypick of 18448630 by Marc.Audy
#preflight none

[CL 18483677 by Marc Audy in ue5-main branch]
2021-12-17 03:41:59 -05:00
aurel cordonnier
dc856801cd Merge from Release-Engine-Test @ 17059716 to UE5/Main
This represents UE4/Main @ 17030256 and Dev-PerfTest @ 17029914

[CL 17060422 by aurel cordonnier in ue5-main branch]
2021-08-04 17:46:20 -04:00
aurel cordonnier
8eebe8841f Merge UE5/RET @ 16305968 to UE5/Main
This represents UE4/Main @ 16261013 and Dev-PerfTest @ 16259937

[CL 16306996 by aurel cordonnier in ue5-main branch]
2021-05-12 18:10:03 -04:00
michael noland
94707798e8 Added a temporary mechanism to allow the asset validator plugin to be enabled but rendered inert by config variables, and enabled the plugin by default when the game feature plugin is enabled
[CODEREVIEW] nick.whiting
#lockdown nick.whiting
#jira UE-113186

#ROBOMERGE-SOURCE: CL 15968600 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533)

[CL 15988490 by michael noland in ue5-main branch]
2021-04-13 09:17:53 -04:00
michael noland
fb3918e98b Game feature plugin UX improvements:
- Added a details customization for game feature data to visualize the current state of the game feature, and allow switching it between the primary states
- Added a warning if editing game feature data that is currently active
- Fixed up some TODOs related to TValueOrError
- Added an editor startup warning if there is no asset rule for UGameFeatureData, and an action token to automatically add the missing entry
- Added a template to create a new content-only game feature plugin to the Plugin Wizard
- Made newly created game feature plugins (via the wizard) automatically self-register

Notes:
- State switching is still WIP (Installed vs Registered)
- Icon for game feature plugins is placeholder (pawn icon overlaid on new plugin icon )

#jira UE-107641
#jira UE-107643

[FYI] lauren.barnes

#ROBOMERGE-SOURCE: CL 15404425 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15404426 by michael noland in ue5-main branch]
2021-02-14 18:21:05 -04:00
michael noland
7632d23dea Gameplay plugin category cleanup
#jira UE-106862

#ROBOMERGE-SOURCE: CL 15390280 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15390314 by michael noland in ue5-main branch]
2021-02-11 14:58:19 -04:00
Marc Audy
bc88b73a29 Merge Release-Engine-Staging to Main @ CL# 15151250
Represents UE4/Main @ 15133763

[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00
Marc Audy
bf80889353 UE5/Release-Engine-Staging to UE5/Main
This represents UE4/Main up to CL# 14958402

[CL 15028197 by Marc Audy in ue5-main branch]
2021-01-08 19:56:07 -04:00