Files
UnrealEngineUWP/Engine/Extras/P4VUtils/Commands/DescribeCommand.cs
Ben Marsh 1f185de5a4 Combine interface for creating native and external Perforce client connections.
- PerforceEnvironment class now allows querying the state of Perforce environment variables in a client agnostic way. (Supports system environment variables on Mac/Linux, and registry on Win32. Also reads settings from any P4ENVIRO file, and P4CONFIG files when initialized with a directory.)
- Connection settings are now stored in a PerforceSettings object, with a read-only IPerforceSettings interface. Both clients can be initialized through the same parameter block.
- A connection can be created using the PerforceConnection.CreateAsync() method. Specifying the IPerforceSettings.PreferNativeClient will create a NativePerforceConnection implementation where possible.

[CL 18464429 by Ben Marsh in ue5-main branch]
2021-12-14 21:31:40 -05:00

47 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using EpicGames.Core;
using EpicGames.Perforce;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace P4VUtils.Commands
{
class DescribeCommand : Command
{
public override string Description => "Prints out a description of the given changelist";
public override CustomToolInfo CustomTool => new CustomToolInfo("Describe", "%c") { ShowConsole = true, RefreshUI = false};
public override async Task<int> Execute(string[] Args, IReadOnlyDictionary<string, string> ConfigValues, ILogger Logger)
{
int Change;
if (Args.Length < 2)
{
Logger.LogError("Missing changelist number");
return 1;
}
else if (!int.TryParse(Args[1], out Change))
{
Logger.LogError("'{Argument}' is not a numbered changelist", Args[1]);
return 1;
}
using PerforceConnection Perforce = new PerforceConnection(null, null, Logger);
DescribeRecord DescribeRecord = await Perforce.DescribeAsync(Change, CancellationToken.None);
foreach (string Line in DescribeRecord.Description.Split('\n'))
{
Console.WriteLine(Line);
}
return 0;
}
}
}