Files
UnrealEngineUWP/Engine/Extras/P4VUtils
paul chipchase aaec7fabd1 Allow the P4VUtils 'Virtualize and Submit' command to use precompiled binaries is they are available.
#rb Sebastian.Nordgren
#rnx
#jira UE-152958
#preflight 629717b72c618ddc669143d7

- Instead of just building the UnrealVirtualizationTool we will now check to see if there is a precompiled version we can use.
-- If the user has rebuilt the editor locally, then we will ignore any precompiled version of UnrealVirtualizationTool and rebuild that aswell incase there are code changes that it needs to pick up.
- To tell if an exe is locally built or a precompiled binary we check for a .version OR .target file (this can vary depending how a program is set up) then look for the JSON property 'IsPromotedBuild ' which when none zero means that the binary is probably prebuilt.
-- This isn't very robust and I am not happy with it, but we don't seem to have an official way to determine a precompiled binary. When we do get an offical way to do it I will update the command.

[CL 20448604 by paul chipchase in ue5-main branch]
2022-06-01 03:52:14 -04:00
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