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#rb will.damon #jira UE-142944 #preflight 6226578fb97fb949cf4f6891 [CL 19309214 by rob krajcarski in ue5-main branch]
66 lines
2.2 KiB
INI
66 lines
2.2 KiB
INI
[DataDrivenPlatformInfo]
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bIsConfidential=false
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TargetSettingsIniSectionName=/Script/IOSRuntimeSettings.IOSRuntimeSettings
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bHasDedicatedGamepad=false
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bInputSupportConfigurable=false
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DefaultInputType=Touch
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bSupportsMouseAndKeyboard=false
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bSupportsGamepad=true
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bCanChangeGamepadType=true
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bSupportsTouch=true
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GlobalIdentifier=988EBA73F971495BAFB09639F8C796BD
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NormalIconPath=Launcher/IOS/Platform_IOS_24x
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LargeIconPath=Launcher/IOS/Platform_IOS_128x
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XLargeIconPath=
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AutoSDKPath=
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Windows:TutorialPath=SharingAndReleasing/Mobile/iOS
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Mac:TutorialPath=SharingAndReleasing/Mobile/iOS
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Linux:TutorialPath=SharingAndReleasing/Mobile/iOS
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Windows:bIsEnabled=true
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Mac:bIsEnabled=true
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Linux:bIsEnabled=false
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bUsesHostCompiler=false
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bUATClosesAfterLaunch=true
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PlatformGroupName=Mobile
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[PreviewPlatform IOSMetal]
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PlatformName=IOS
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ShaderFormat=SF_METAL
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ActiveIconName=LevelEditor.PreviewMode.iOS.Enabled
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InactiveIconName=LevelEditor.PreviewMode.iOS.Disabled
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MenuText=NSLOCTEXT("PreviewPlatform", "PreviewMenuText_iOS", "iOS")
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MenuTooltip=NSLOCTEXT("PreviewPlatform", "PreviewMenuTooltip_iOS", "Mobile preview using iOS material quality settings.")
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IconText=NSLOCTEXT("PreviewPlatform", "PreviewIconText_iOS", "iOS")
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DeviceProfileName=IOS
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[PreviewPlatform IOSMetalSM5]
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PlatformName=IOS
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ShaderFormat=SF_METAL_MRT
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EnabledCVar=ini:Engine:IOS:/Script/IOSRuntimeSettings.IOSRuntimeSettings:bSupportsMetalMRT
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ActiveIconName=LevelEditor.PreviewMode.iOSSM5.Enabled
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InactiveIconName=LevelEditor.PreviewMode.iOSSM5.Disabled
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MenuText=NSLOCTEXT("PreviewPlatform", "PreviewMenuText_iOSSM5", "iOS (SM5 Renderer)")
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MenuTooltip=NSLOCTEXT("PreviewPlatform", "PreviewMenuTooltip_iOSSM5", "Mobile preview using iOS SM5 material quality settings.")
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IconText=NSLOCTEXT("PreviewPlatform", "PreviewIconText_iOSSM5", "iOS SM5")
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DeviceProfileName=IOS
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[ShaderPlatform METAL]
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Language=Metal
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MaxFeatureLevel=ES3_1
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bIsMobile=true
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bTargetsTiledGPU=true
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bSupports4ComponentUAVReadWrite=true
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bSupportsManualVertexFetch=false
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bSupportsVolumeTextureAtomics=false
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[ShaderPlatform METAL_MRT]
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Language=Metal
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MaxFeatureLevel=SM5
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bIsMetalMRT=true
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bTargetsTiledGPU=true
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bSupportsIndexBufferUAVs=true
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bSupports4ComponentUAVReadWrite=true
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bSupportsManualVertexFetch=false
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bSupportsVolumeTextureAtomics=false
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