Files
UnrealEngineUWP/Engine/Build/BatchFiles/Linux/GenerateGDBInit.sh
james singer 5cd34442bc Change filetype for some Linux scripts to binary, but still with delta storage.
This allows WSL compiles to use the same workspace as normal Windows.  It works because it prevents the perforce client from modifying the line ending to be CRLF.

#jira none
#rb Brandon.Schaefer

#ROBOMERGE-SOURCE: CL 16299647 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v800-16297934)

[CL 16299663 by james singer in ue5-release-engine-test branch]
2021-05-12 11:05:46 -04:00

1.7 KiB
Executable File