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UnrealEngineUWP
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3c1a6840398d8e8a99fa0fbefd91c4c19e36bbba
UnrealEngineUWP
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Engine
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Runtime
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RenderCore
History
zach bethel
5ba664ddfc
Enable UAV overlap for all UAVs in an RDG pass. If a pass happens to use multiple UAVs pointing at the same resource (but different slices), only one is currently chosen. However, using multiple UAVs that happen to have overlap will break validation (due to multiple begin / end calls). Until that is fixed, just enable it for all UAVs in the pass.
...
#jira UE-209165 [CL 32498661 by zach bethel in 5.4 branch]
2024-03-26 02:01:41 -04:00
..
Internal
Fixing various header only compile errors.
2023-12-05 17:55:30 -05:00
Private
Enable UAV overlap for all UAVs in an RDG pass. If a pass happens to use multiple UAVs pointing at the same resource (but different slices), only one is currently chosen. However, using multiple UAVs that happen to have overlap will break validation (due to multiple begin / end calls). Until that is fixed, just enable it for all UAVs in the pass.
2024-03-26 02:01:41 -04:00
Public
Added CFLAG_ShaderBundle and decorated Nanite CS materials with it (some platforms can use this to build relevant data structures for internal bundle implementations).
2024-03-26 00:47:10 -04:00
RenderCore.Build.cs
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