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3c1a6840398d8e8a99fa0fbefd91c4c19e36bbba
UnrealEngineUWP/Engine
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andrey yamashev 3c1a684039 [nDisplay] Media configuration improvements
#jira UE-208957
#rb Alejandro.Arango, Ruslan.Idrisov
[FYI] Alejandro.Arango

[CL 32498668 by andrey yamashev in 5.4 branch]
2024-03-26 02:01:55 -04:00
..
Binaries
…
Build
Updated text display strings to use TRefCountPtr
2024-03-26 02:01:32 -04:00
Config
Add Android SM5 device profile for Xclipse devices
2024-03-26 01:02:19 -04:00
Documentation
Documentation for build tools
2024-03-26 01:01:12 -04:00
Extras
Horde: Merging latest from Main.
2024-03-26 02:00:50 -04:00
Platforms/VisionOS
UE-208429 VisionOS: hand tracking
2024-03-26 01:22:07 -04:00
Plugins
[nDisplay] Media configuration improvements
2024-03-26 02:01:55 -04:00
Programs
Add soft collision thickness and sticky friction
2024-03-25 13:40:21 -04:00
Shaders
Prevent application of primitive holdouts during reflection captures.
2024-03-26 01:54:29 -04:00
Source
Enable UAV overlap for all UAVs in an RDG pass. If a pass happens to use multiple UAVs pointing at the same resource (but different slices), only one is currently chosen. However, using multiple UAVs that happen to have overlap will break validation (due to multiple begin / end calls). Until that is fixed, just enable it for all UAVs in the pass.
2024-03-26 02:01:41 -04:00
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