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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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3c1a6840398d8e8a99fa0fbefd91c4c19e36bbba
UnrealEngineUWP/Engine/Source
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zach bethel 5ba664ddfc Enable UAV overlap for all UAVs in an RDG pass. If a pass happens to use multiple UAVs pointing at the same resource (but different slices), only one is currently chosen. However, using multiple UAVs that happen to have overlap will break validation (due to multiple begin / end calls). Until that is fixed, just enable it for all UAVs in the pass.
#jira UE-209165

[CL 32498661 by zach bethel in 5.4 branch]
2024-03-26 02:01:41 -04:00
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Developer
Remove one line edit added in my previous changelist because it isn't necessary.
2024-03-26 01:47:28 -04:00
Editor
Adds SActionableMessageViewportWidget in Viewport's toolbar.
2024-03-26 02:00:30 -04:00
Programs
[UBA]
2024-03-26 02:01:26 -04:00
Runtime
Enable UAV overlap for all UAVs in an RDG pass. If a pass happens to use multiple UAVs pointing at the same resource (but different slices), only one is currently chosen. However, using multiple UAVs that happen to have overlap will break validation (due to multiple begin / end calls). Until that is fixed, just enable it for all UAVs in the pass.
2024-03-26 02:01:41 -04:00
ThirdParty
Fix CIS - Revert mac to using libstrophe 0.9.1 using old lib path
2024-03-26 01:27:08 -04:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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