Files
UnrealEngineUWP/Engine/Source/Runtime/Projects
jamie dale d595ce65cb Don't mount localization data for explicitly loaded plugins by default
This allows them to separate their mounting and content loading into two phases, such as allowing a GFP to mount the plugin when "registered" and defer mounting the localization data until "activating".

Note: Anything that was calling one of the MountExplicitlyLoadedPlugin functions to load a plugin, will now need to also call MountExplicitlyLoadedPluginLocalizationData if it wants to also mount the localization data.

#rb anton.dunchev, Leon.Huang

[CL 32496881 by jamie dale in 5.4 branch]
2024-03-26 00:50:54 -04:00
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