This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
3c1a6840398d8e8a99fa0fbefd91c4c19e36bbba
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
AutomationTool
/
BuildGraph
/
Tasks
History
ben marsh
fbea18dc23
Horde: Merging latest from Main.
...
#rnx [CL 32498608 by ben marsh in 5.4 branch]
2024-03-26 01:59:46 -04:00
..
AgeStoreTask.cs
…
AwsAssumeRoleTask.cs
…
AwsEcsDeployTask.cs
…
AwsTask.cs
…
CheckMarkdownTask.cs
Horde: Merge latest code from Main.
2024-02-16 20:48:16 -05:00
CommandletTask.cs
…
CommandTask.cs
…
CompileTask.cs
AutomationTool: Remove obsolete ParallelExecutor
2023-12-04 13:43:10 -05:00
CookTask.cs
…
CopyTask.cs
…
CreateArtifactTask.cs
Horde: Merging latest from Main.
2024-03-26 01:59:46 -04:00
CsCompileTask.cs
…
DeleteTask.cs
…
DeployToolTask.cs
BuildGraph: Log the tool id when deploying to Horde.
2024-02-03 12:59:03 -05:00
DockerBuildTask.cs
…
DockerComposeDownTask.cs
…
DockerComposeUpTask.cs
…
DockerPushTask.cs
…
DockerTask.cs
…
DotNetTask.cs
…
FindModifiedFiles.cs
…
GatherBuildProductsFromFileTask.cs
…
GitCloneTask.cs
…
GitTask.cs
…
HelmTask.cs
…
HordeCreateReportTask.cs
…
KubectlTask.cs
…
LogTask.cs
…
ModifyConfigTask.cs
…
ModifyJsonValue.cs
…
MoveTask.cs
UAT: Fix static analysis warnings (and error building from VS?) due to style issues. Created separate exception types to make the new code more idiomatic.
2024-02-14 23:39:26 -05:00
MsBuildTask.cs
…
NotarizeTask.cs
…
NuGetLicenseCheckTask.cs
Bulk merge of latest code for Horde and UnrealCloudDDC.
2024-02-05 10:28:07 -05:00
OnExitTask.cs
…
PakFileTask.cs
…
QueryTargetsTask.cs
…
RandomDataTask.cs
…
RenameTask.cs
…
SanitizeReceiptTask.cs
…
SetVersionTask.cs
…
SignTask.cs
Adding an option to run code signing via signtool.exe in parallel, up to 16 concurrent instances.
2024-02-06 15:58:03 -05:00
SpawnTask.cs
…
StageTask.cs
…
StripTask.cs
…
SubmitTask.cs
- Replaced System.Environment.MachineName (and System.Net.Dns.GetHostName()) with Unreal.MachineName, since Environment.MachineName is capped at 15 characters, and not every machine name is that short. Uses System.Net.Dns.GetHostName() internally unless is throws an exception, then it falls back to Env.MachineName
2023-11-14 09:40:24 -05:00
SymStoreTask.cs
…
TagReceiptTask.cs
…
TagTask.cs
…
UnzipTask.cs
…
UploadTask.cs
…
WaitTask.cs
…
WriteJsonValueTask.cs
…
WriteTextFileTask.cs
…
ZenExportSnapshotTask.cs
Automation support for using an HTTP2-only endpoint when publishing snapshots to the cloud. Also ensured that the snapshot descriptor can refer to an alternate endpoint that isn't HTTP2-only so that you can publish to one endpoint, but still leave the descriptor referring to another.
2024-03-26 00:31:55 -04:00
ZenImportOplogTask.cs
Change naming of .projectstore to ue.projectstore to avoid having hidden by default status on Mac/Linux.
2024-01-31 13:00:16 -05:00
ZipTask.cs
…