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UnrealEngineUWP/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Polygroups
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Ryan Schmidt 535ef989c1 ModelingTools: add 'Find Quads' mode to GrpGen Tool. Implementation is in FPolygroupsGenerator::FindSourceMeshPolygonPolygroups. Add uv-seam-constraint and hard-normal-constraint options for both this new mode, and the existing normal-deviation mode.
#rb none
#preflight 62d5d30ec0180d80715825f1

[CL 21153635 by Ryan Schmidt in ue5-main branch]
2022-07-18 18:06:28 -04:00
..
PolygroupSet.h
…
PolygroupsGenerator.h
ModelingTools: add 'Find Quads' mode to GrpGen Tool. Implementation is in FPolygroupsGenerator::FindSourceMeshPolygonPolygroups. Add uv-seam-constraint and hard-normal-constraint options for both this new mode, and the existing normal-deviation mode.
2022-07-18 18:06:28 -04:00
PolygroupUtil.h
…
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