Files
UnrealEngineUWP/Engine/Source/Runtime/SignalProcessing/Private/RingModulation.cpp
aaron mcleran 0c4ee1466f Audio bus feature
- Audio bus is a new asset type that allows audio to be routed around to effects, etc.
- Extracts the underlying logic from source buses and changes source bus semantics to be a sonification of audio buses. Audio buses do not render to be audible on their own.
- Main use-case is side-chaining audio effects (e.g. side chain compression, auto-wah filters, etc).

#rb Ethan.Geller, Rob.Gay, Maxwell.Hayes, Phil.Popp, Ryan.Mangin
#jira UE-88494


#ROBOMERGE-SOURCE: CL 11449969 via CL 11450113
#ROBOMERGE-BOT: (v654-11333218)

[CL 11450145 by aaron mcleran in Main branch]
2020-02-14 16:51:07 -05:00

2.4 KiB