- Audio bus is a new asset type that allows audio to be routed around to effects, etc.
- Extracts the underlying logic from source buses and changes source bus semantics to be a sonification of audio buses. Audio buses do not render to be audible on their own.
- Main use-case is side-chaining audio effects (e.g. side chain compression, auto-wah filters, etc).
#rb Ethan.Geller, Rob.Gay, Maxwell.Hayes, Phil.Popp, Ryan.Mangin
#jira UE-88494
#ROBOMERGE-SOURCE: CL 11449969 via CL 11450113
#ROBOMERGE-BOT: (v654-11333218)
[CL 11450145 by aaron mcleran in Main branch]
#rnx
#rb none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870549 by ryan durand in Main branch]
- Up to CL8320930 from DevOnline and 8311605 Merge Down from Main
- skipped some Fortnite content/plugins/code where it tried to reintegrate files that had been moved pending investigation
#rb none
[CL 8321295 by Josh Markiewicz in Main branch]