Files
UnrealEngineUWP/Engine/Source/Runtime/AVEncoder/AVEncoder.Build.cs
Josh Adams b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00

38 lines
752 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class AVEncoder : ModuleRules
{
public AVEncoder(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"Engine",
"RHI",
"RenderCore",
});
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PublicDefinitions.Add("AVENCODER_SUPPORTED_MICROSOFT_PLATFORM=1");
PrivateDependencyModuleNames.AddRange(new string[]
{
"D3D11RHI"
});
PublicDelayLoadDLLs.Add("mfplat.dll");
PublicDelayLoadDLLs.Add("mfuuid.dll");
PublicDelayLoadDLLs.Add("Mfreadwrite.dll");
PublicSystemLibraries.Add("d3d11.lib");
PublicSystemLibraries.Add("DXGI.lib");
}
}
}