2019-12-26 14:45:42 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2019-11-26 17:28:51 -05:00
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using System.IO;
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using UnrealBuildTool;
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public class AVEncoder : ModuleRules
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{
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public AVEncoder(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"Engine",
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"RHI",
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"RenderCore",
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});
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2021-01-31 15:09:58 -04:00
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if (Target.Platform == UnrealTargetPlatform.Win64)
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2019-11-26 17:28:51 -05:00
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{
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2020-08-11 01:36:57 -04:00
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PublicDefinitions.Add("AVENCODER_SUPPORTED_MICROSOFT_PLATFORM=1");
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2019-11-26 17:28:51 -05:00
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"D3D11RHI"
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});
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PublicDelayLoadDLLs.Add("mfplat.dll");
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PublicDelayLoadDLLs.Add("mfuuid.dll");
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PublicDelayLoadDLLs.Add("Mfreadwrite.dll");
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PublicSystemLibraries.Add("d3d11.lib");
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PublicSystemLibraries.Add("DXGI.lib");
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}
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}
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}
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