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UnrealEngineUWP
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36cbbda965cffc5435d58211a81e218fdf875f40
UnrealEngineUWP
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Engine
/
Source
/
Runtime
/
GeometryCore
/
Private
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michael balzer
37b6fe1d9b
GeometryCore: Fix Non-Unity build error in dynamic mesh serialization
...
#rb trivial #rnx [CL 17565335 by michael balzer in ue5-main branch]
2021-09-18 23:39:11 -04:00
..
CompGeom
GeometryCore: Add minimal UE::Math::TVector2<T> implementation and FVector2f/2d typedefs locally in GeometryCore VectorTypes.h. Replace existing FVector2<T> with this class, in preparation for LWC conversion. FVector2 members ::Distance() and ::DistanceSquared() moved to free functions. Update all call sites and references to FVector2.
2021-08-30 18:02:34 -04:00
DynamicMesh
GeometryCore: Fix Non-Unity build error in dynamic mesh serialization
2021-09-18 23:39:11 -04:00
Generators
GeometryScripting: make RevolvePolygon and Torus support extended revolve options, add SpiralRevolvePolygon
2021-09-17 14:28:44 -04:00
Intersection
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Parameterization
remove ensure on packing failure, handle the error propagating up
2021-08-11 13:49:24 -04:00
Spatial
MeshModelingTools: Added a CubeGrid tool, which allows for blocky boolean operations on an orientable power-of-two grid.
2021-09-15 11:24:08 -04:00
Util
GeometryCore: Improved serialization for dynamic mesh data
2021-09-18 06:27:35 -04:00
GeometryCoreModule.cpp
GeometryCore: Add LogGeometry category, add generic FGeometryResult w/ result code and FGeometryError/FGeometryWarning, add as optional return from FDynamicMeshOperator.
2021-07-22 01:03:13 -04:00
IndexUtil.cpp
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MathUtil.cpp
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