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UnrealEngineUWP
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36cbbda965cffc5435d58211a81e218fdf875f40
UnrealEngineUWP
/
Engine
/
Source
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Runtime
/
GeometryCore
/
Private
/
DynamicMesh
History
michael balzer
37b6fe1d9b
GeometryCore: Fix Non-Unity build error in dynamic mesh serialization
...
#rb trivial #rnx [CL 17565335 by michael balzer in ue5-main branch]
2021-09-18 23:39:11 -04:00
..
Operations
GeometryProcessing: remove most calls to FDynamicMesh3::GetCachedBounds()
2021-08-23 22:08:20 -04:00
DynamicMesh3_Edits.cpp
GeometryCore: Fix over-allocating triangles in FDynamicMesh3::CompactInPlace()
2021-09-14 01:18:28 -04:00
DynamicMesh3_Queries.cpp
GeometryProcessing: remove unused cached bounding-box support in FDynamicMesh3
2021-08-24 10:14:46 -04:00
DynamicMesh3_Serialization.cpp
GeometryCore: Fix Non-Unity build error in dynamic mesh serialization
2021-09-18 23:39:11 -04:00
DynamicMesh3.cpp
GeometryCore: Improved serialization for dynamic mesh data
2021-09-18 06:27:35 -04:00
DynamicMeshAttributeSet.cpp
GeometryCore: Improved serialization for dynamic mesh data
2021-09-18 06:27:35 -04:00
DynamicMeshChangeTracker.cpp
…
DynamicMeshOverlay.cpp
GeometryCore: Improved serialization for dynamic mesh data
2021-09-18 06:27:35 -04:00
MeshAdapterUtil.cpp
GeometryProcessing: clean up mesh timestamps.
2021-08-25 17:41:42 -04:00
MeshIndexMappings.cpp
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MeshIndexUtil.cpp
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MeshNormals.cpp
GeometryProcessing: add compact check in FindPoloygonsAlgorithm, normalize average normal in MeshNormals
2021-08-19 11:05:39 -04:00
MeshTangents.cpp
ModelingTools: Fix various issues related to Tangents. FDynamicMeshEditor was using hardcoded 0 index instead of loop-variable NormalLayerIndex in several places. FDynamicMeshTangents did not handle invalid overlay triangles. UEditorModelingObjectsCreationAPI::CreateDynamicMeshActor() was not enabling Tangents on new DynamicMeshComponents. UDynamicMeshComponentToolTarget was not transferring tangents between FDynamicMesh3 and FMeshDescription when converting.
2021-06-22 19:34:47 -04:00
MeshTransforms.cpp
…