Files
UnrealEngineUWP/Engine/Source/Runtime/GeometryCache/Private/GeometryCacheModule.cpp
Jurre DeBaare 33f862bc49 GeomCache/ABCImporter
ADDED thumbnail renderer for GeometryCache
ADDED BP creation from GeometryCache asset
ADDED de-registering of handlers during GeomCacheModule shutdown
FIXED bug with importing Materials, though recreating a clean scene in Maya also fixed it (bad Maya history)

[CL 2682433 by Jurre DeBaare in Main branch]
2015-09-07 09:32:51 -04:00

20 lines
528 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "GeometryCacheModulePrivatePCH.h"
#include "GeometryCacheModule.h"
#include "GeometryCacheComponent.h"
#include "ModuleManager.h"
#include "GeometryCacheEdModule.h"
IMPLEMENT_MODULE(FGeometryCacheModule, GeometryCache)
void FGeometryCacheModule::StartupModule()
{
#if WITH_EDITOR
FGeometryCacheEdModule& Module = FModuleManager::LoadModuleChecked<FGeometryCacheEdModule>(TEXT("GeometryCacheEd"));
#endif
}
void FGeometryCacheModule::ShutdownModule()
{
}