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ADDED thumbnail renderer for GeometryCache ADDED BP creation from GeometryCache asset ADDED de-registering of handlers during GeomCacheModule shutdown FIXED bug with importing Materials, though recreating a clean scene in Maya also fixed it (bad Maya history) [CL 2682433 by Jurre DeBaare in Main branch]
20 lines
528 B
C++
20 lines
528 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "GeometryCacheModulePrivatePCH.h"
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#include "GeometryCacheModule.h"
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#include "GeometryCacheComponent.h"
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#include "ModuleManager.h"
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#include "GeometryCacheEdModule.h"
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IMPLEMENT_MODULE(FGeometryCacheModule, GeometryCache)
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void FGeometryCacheModule::StartupModule()
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{
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#if WITH_EDITOR
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FGeometryCacheEdModule& Module = FModuleManager::LoadModuleChecked<FGeometryCacheEdModule>(TEXT("GeometryCacheEd"));
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#endif
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}
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void FGeometryCacheModule::ShutdownModule()
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{
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} |