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UnrealEngineUWP/Engine/Source/Runtime/GeometryCache/Private/GeometryCacheModule.cpp

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "GeometryCacheModulePrivatePCH.h"
#include "GeometryCacheModule.h"
#include "GeometryCacheComponent.h"
#include "ModuleManager.h"
#include "GeometryCacheEdModule.h"
IMPLEMENT_MODULE(FGeometryCacheModule, GeometryCache)
void FGeometryCacheModule::StartupModule()
{
#if WITH_EDITOR
FGeometryCacheEdModule& Module = FModuleManager::LoadModuleChecked<FGeometryCacheEdModule>(TEXT("GeometryCacheEd"));
#endif
}
void FGeometryCacheModule::ShutdownModule()
{
}