Files
UnrealEngineUWP/Engine/Source/Runtime/RenderCore
Josie Yang 865cd14c53 Refactor to simplify ray tracing geometry update logic for skeletal mesh.
*) All skin cache entries needing RT geometry update are processed altogether in end-of-frame update whether batch dispatching or not, simplifies the logic.
*) Transition buffers to read immediately after skin cache DoDispatch calls, simplifies the logic.
*) No longer cache the flag to indicate whether RT geometry needs rebuild, the logic is calculated directly when updating RT geometry.

#jira FORT-447473
#rb Aleksander.Netzel, Juan.Canada
#preflight 621cd5339a5676d19a327a29

[CL 19177064 by Josie Yang in ue5-main branch]
2022-02-28 13:14:10 -05:00
..