Files
UnrealEngineUWP/Engine/Source/Programs/UnrealMultiUserServer/UnrealMultiUserServer.Build.cs
Francis Hurteau 57c677da93 Copying //UE4/Dev-Enterprise@4705006 to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown Nick.Penwarden

[CL 4705151 by Francis Hurteau in Main branch]
2019-01-10 17:26:53 -05:00

47 lines
1.1 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealMultiUserServer : ModuleRules
{
public UnrealMultiUserServer(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/Launch/Private", // for LaunchEngineLoop.cpp include
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ApplicationCore",
"Projects",
"CoreUObject",
"Messaging",
"MessagingCommon",
}
);
// Networking Dependency
PrivateDependencyModuleNames.AddRange(
new string[] {
"Sockets",
"Networking",
"UdpMessaging",
"Concert",
"ConcertTransport",
"ConcertSyncServer",
"SessionServices",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
}
);
}
}