// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class UnrealMultiUserServer : ModuleRules { public UnrealMultiUserServer(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.Add("Runtime/Launch/Public"); PrivateIncludePaths.AddRange( new string[] { "Runtime/Launch/Private", // for LaunchEngineLoop.cpp include } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "ApplicationCore", "Projects", "CoreUObject", "Messaging", "MessagingCommon", } ); // Networking Dependency PrivateDependencyModuleNames.AddRange( new string[] { "Sockets", "Networking", "UdpMessaging", "Concert", "ConcertTransport", "ConcertSyncServer", "SessionServices", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Messaging", } ); } }