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UnrealEngineUWP/Engine/Source/Runtime/ShaderCore/Public
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Mark Satterthwaite e824b4c3c0 Merging changes necessary to support layered rendering on platforms where layer specification is done in vertex shader as geometry shaders don't exist.
reviewedby michael.trepka, rolando.caloca, marcus.wassmer, lee.clark

[CL 2672079 by Mark Satterthwaite in Main branch]
2015-08-28 05:31:26 -04:00
..
CrossCompilerCommon.h
UE4 - hlslcc - Common header reader
2015-07-02 11:52:03 -04:00
Shader.h
Merging changes necessary to support layered rendering on platforms where layer specification is done in vertex shader as geometry shaders don't exist.
2015-08-28 05:31:26 -04:00
ShaderCache.h
Merge changes to the ShaderCache from Zebra to extend support to Mac Metal.
2015-08-27 10:25:39 -04:00
ShaderCore.h
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ShaderParameters.h
…
ShaderParameterUtils.h
…
VertexFactory.h
Provide default implementations for members so that the base type isn't abstract and can be used in arrays. (VS2015)
2015-07-15 15:53:03 -04:00
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