Files
UnrealEngineUWP/Engine/Source/Runtime/GeometryCache/Private/ActorFactoryGeometryCache.h
Jurre DeBaare b83b0dc15c ADDED GeometryCache files
ADDED Support for importing GeometryCache assets from Alembic files
ADDED CalculateRawMeshTangets function that only calculates the tangents without building the RawMesh

[CL 2591762 by Jurre DeBaare in Main branch]
2015-06-18 06:59:14 -04:00

21 lines
705 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GeometryCacheModulePrivatePCH.h"
#include "ActorFactories/ActorFactory.h"
#include "ActorFactoryGeometryCache.generated.h"
/** Factory class for spawning and creating GeometryCacheActors */
UCLASS(MinimalAPI, config = Editor)
class UActorFactoryGeometryCache : public UActorFactory
{
GENERATED_UCLASS_BODY()
// Begin UActorFactory Interface
virtual bool CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) override;
virtual void PostSpawnActor(UObject* Asset, AActor* NewActor) override;
virtual void PostCreateBlueprint(UObject* Asset, AActor* CDO) override;
// End UActorFactory Interface
};