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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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2f0b2c251add800d552cf8da115d8aff2fdfd151
UnrealEngineUWP/Engine/Source/Runtime/Engine
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Lina Halper 62d27db4ae #Optimization: SetMin LOD function for SkinnedMeshComponent
Merging

//depot/UE4-Orion/Engine/Source/Runtime/Engine/...

to //depot/UE4/Engine/Source/Runtime/Engine/...

[CL 2674669 by Lina Halper in Main branch]
2015-08-31 16:58:01 -04:00
..
Classes
#Optimization: SetMin LOD function for SkinnedMeshComponent
2015-08-31 16:58:01 -04:00
Private
#Optimization: SetMin LOD function for SkinnedMeshComponent
2015-08-31 16:58:01 -04:00
Public
CPU optimized PostProcessMaterial blending, GetReusableMID() makes a strong commitment on the returned data which requires less fixup, by knowing the param hierarchy we don't need to copy all paramaters, only the one from the last MID parent. The blueprint code for material copying can be optimized but it will be less general or needs a different implementation - that can be done later.
2015-08-31 15:50:17 -04:00
Engine.Build.cs
Ensured that Engine/Runtime modules don't depend on SlateReflector in a shipping build
2015-08-19 07:53:45 -04:00
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