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- IMovieSceneAnimation derivatives are now the primary types consumed by Sequencer; they hold a root MovieScene inside - Object binding managers have been removed; bindings are persisted in UActorAnimation, UNiagaraAnimation, UWidgetAnimation - MovieSceneAssetEditor is now ActorAnimationEditor and became a plug-in - MovieSceneRuntimePlayer is now ActorAnimationPlayer; K2Node_PlayMovieScene has been removed #CodeReview: matt.kuhlenschmidt, frank.fella, nick.darnell, olaf.piesche, max.chen, andrew.rodham [CL 2628945 by Max Preussner in Main branch]
21 lines
433 B
C#
21 lines
433 B
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class ActorAnimation : ModuleRules
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{
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public ActorAnimation(TargetInfo Target)
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{
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PrivateIncludePaths.Add("Runtime/ActorAnimation/Private");
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"MovieScene",
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}
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);
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}
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}
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