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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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2f0b2c251add800d552cf8da115d8aff2fdfd151
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Windows
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Ben Marsh 42c53cf179 Change IUEBuildPlatform.ModifyNewlyLoadedModule to IUEBuildPlatform.ModifyModuleRules(). Only modifying the rules object rather than the implementation itself makes it easier to optimize caching module references.
[CL 2672146 by Ben Marsh in Main branch]
2015-08-28 07:27:26 -04:00
..
UEBuildWindows.cs
Change IUEBuildPlatform.ModifyNewlyLoadedModule to IUEBuildPlatform.ModifyModuleRules(). Only modifying the rules object rather than the implementation itself makes it easier to optimize caching module references.
2015-08-28 07:27:26 -04:00
VCEnvironment.cs
#Integration FN->Main from CL#2642868
2015-08-05 15:54:57 -04:00
VCToolChain.cs
UBT: Exposed the ability to disable /largeaddressaware for Win32 compiles
2015-08-25 19:45:46 -04:00
WindowsProjectGenerator.cs
Fix output of .user file when generating projects on Windows. Seems that it was relying on HasUProjectFile() being set, which is not a global (and not set per-project).
2014-12-11 15:44:40 -05:00
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