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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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2f0b2c251add800d552cf8da115d8aff2fdfd151
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Linux
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Ben Marsh 42c53cf179 Change IUEBuildPlatform.ModifyNewlyLoadedModule to IUEBuildPlatform.ModifyModuleRules(). Only modifying the rules object rather than the implementation itself makes it easier to optimize caching module references.
[CL 2672146 by Ben Marsh in Main branch]
2015-08-28 07:27:26 -04:00
..
LinuxProjectGenerator.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
LinuxToolChain.cs
Changes to reduce log spew in stdout for UAT and GUBP
2015-06-16 10:42:46 -04:00
UEBuildLinux.cs
Change IUEBuildPlatform.ModifyNewlyLoadedModule to IUEBuildPlatform.ModifyModuleRules(). Only modifying the rules object rather than the implementation itself makes it easier to optimize caching module references.
2015-08-28 07:27:26 -04:00
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