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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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2f0b2c251add800d552cf8da115d8aff2fdfd151
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/IOS
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Ben Marsh 0a89383b5a Explicitly compile the rules assembly and pass it around as a parameter, rather than caching it as global state in RulesCompiler.
[CL 2674051 by Ben Marsh in Main branch]
2015-08-31 10:33:16 -04:00
..
IOSProjectGenerator.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
IOSToolChain.cs
Explicitly compile the rules assembly and pass it around as a parameter, rather than caching it as global state in RulesCompiler.
2015-08-31 10:33:16 -04:00
UEBuildIOS.cs
Change IUEBuildPlatform.ModifyNewlyLoadedModule to IUEBuildPlatform.ModifyModuleRules(). Only modifying the rules object rather than the implementation itself makes it easier to optimize caching module references.
2015-08-28 07:27:26 -04:00
UEDeployIOS.cs
UE-19348 - fixed crash on start up for Strategy Game in iOS 9
2015-08-04 12:43:26 -04:00
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