Files
UnrealEngineUWP/Engine/Source/Editor/TextureEditor/TextureEditor.Build.cs
Richard TalbotWatkin 9b8b20bbf5 Added a details customization for UTexture. The "Maximum Texture Size" property is specialized so that it yields an error dialog when attempting to change it for non power of two textures which do not have a padded Power of Two Mode.
#jira UE-18783 - Power of Two and Max texture size is breaking large .HDR import
#jira UE-11904 - Crash on setting Max. Texture Size with Non Power of 2 Texture

[CL 2633975 by Richard TalbotWatkin in Main branch]
2015-07-27 11:47:42 -04:00

52 lines
976 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureEditor : ModuleRules
{
public TextureEditor(TargetInfo Target)
{
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
"WorkspaceMenuStructure",
"PropertyEditor"
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Editor/TextureEditor/Private",
"Editor/TextureEditor/Private/Menus",
"Editor/TextureEditor/Private/Models",
"Editor/TextureEditor/Private/Widgets",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Settings",
"UnrealEd",
"PropertyEditor"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"InputCore",
"Engine",
"RenderCore",
"ShaderCore",
"RHI",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd"
}
);
}
}