Files
UnrealEngineUWP/Engine/Source/Editor/MaterialEditor/MaterialEditor.Build.cs
Steve Robb 7661666dcb Error when a module is both a dependency and dynamically loaded.
Fixes for lots of existing modules by removing all dynamically loaded duplicates (this is probably not the correct solution, but is the safest).

#codereview robert.manuszewski

[CL 2610845 by Steve Robb in Main branch]
2015-07-06 05:46:20 -04:00

50 lines
853 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MaterialEditor : ModuleRules
{
public MaterialEditor(TargetInfo Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"AssetRegistry",
"AssetTools",
"Kismet",
"EditorWidgets"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"InputCore",
"Engine",
"Slate",
"SlateCore",
"EditorStyle",
"ShaderCore",
"RenderCore",
"RHI",
"UnrealEd",
"PropertyEditor",
"GraphEditor",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetTools",
"MainFrame",
"SceneOutliner",
"ClassViewer",
"ContentBrowser",
"WorkspaceMenuStructure"
}
);
}
}