Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_CopyPoseFromMesh.cpp
Lina Halper ba6ddeccb9 #ANIM: Created [copy pose from mesh] node.
Allows users to get a pose from one mesh to the other pose.

[CL 2629217 by Lina Halper in Main branch]
2015-07-22 13:59:07 -04:00

27 lines
846 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphPrivatePCH.h"
#include "AnimGraphNode_CopyPoseFromMesh.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_CopyPoseFromMeshSkeletalControl
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_CopyPoseFromMesh::UAnimGraphNode_CopyPoseFromMesh(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FText UAnimGraphNode_CopyPoseFromMesh::GetTooltipText() const
{
return LOCTEXT("AnimGraphNode_CopyPoseFromMesh_Tooltip", "The Copy Pose From Mesh node copies the pose data from another component to this. Only works when name matches.");
}
FText UAnimGraphNode_CopyPoseFromMesh::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("CopyPoseFromMesh", "Copy Pose From Mesh");
}
#undef LOCTEXT_NAMESPACE