Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_RefPoseBase.h
Lina Halper bb3cbeb9d2 #ANIM: Moving available animnodes to AnimGraphRuntime module
[CL 2629295 by Lina Halper in Main branch]
2015-07-22 14:37:24 -04:00

21 lines
559 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimGraphNode_Base.h"
#include "AnimNodes/AnimNode_RefPose.h"
#include "AnimGraphNode_RefPoseBase.generated.h"
UCLASS(MinimalAPI, abstract)
class UAnimGraphNode_RefPoseBase : public UAnimGraphNode_Base
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category=Settings)
FAnimNode_RefPose Node;
// UEdGraphNode interface
virtual FString GetNodeCategory() const override;
virtual FLinearColor GetNodeTitleColor() const override;
// End of UEdGraphNode interface
};