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15 lines
367 B
C++
15 lines
367 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AnimGraphNode_Base.h"
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#include "AnimGraphNode_AssetPlayerBase.generated.h"
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class UAnimSequenceBase;
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/** Helper / intermediate for asset player graphical nodes */
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UCLASS(Abstract, MinimalAPI)
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class UAnimGraphNode_AssetPlayerBase : public UAnimGraphNode_Base
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{
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GENERATED_BODY()
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}; |