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UnrealEngineUWP
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2f0b2c251add800d552cf8da115d8aff2fdfd151
UnrealEngineUWP
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Engine
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DesktopPlatform
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Marcus Wassmer
86445c8e15
UFE will no longer end up with duplicate cookonthefly servers on platforms where UAT stays attached to the launched process
...
[CL 2672821 by Marcus Wassmer in Main branch]
2015-08-28 15:23:54 -04:00
..
Linux
Build fix
2015-08-04 15:31:33 -04:00
Mac
For an empty request, the launcher scheme should be invoked with no path. This means to just make sure the Launcher is running, without performing a UI request and window focus
2015-08-20 11:26:34 -04:00
Windows
For an empty request, the launcher scheme should be invoked with no path. This means to just make sure the Launcher is running, without performing a UI request and window focus
2015-08-20 11:26:34 -04:00
DesktopPlatformBase.cpp
Remove the ENGINE_VERSION define from Version.h and ObjectVersion.cpp; it's superceded by GEngineVersion. EngineVersion.cpp now defines the constants GEngineVersionChangelist and GCompatibleWithEngineVersionChangelist, which are used to construct GEngineVersion and GCompatibleWithEngineVersion. Modifying those constants allows updating the engine version separately to the defines used for resource files (allowing UGS to update the version number without triggering all files to be relinked).
2015-07-18 16:57:53 -04:00
DesktopPlatformBase.h
Add a function to IDesktopPlatform to query the version of an engine (either from the new JSON build.version file, or from Version.h if that fails). Make UE4Build.cs update it during builds.
2015-07-10 15:21:32 -04:00
DesktopPlatformModule.cpp
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
DesktopPlatformPrivatePCH.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
PlatformInfo.cpp
UFE will no longer end up with duplicate cookonthefly servers on platforms where UAT stays attached to the launched process
2015-08-28 15:23:54 -04:00