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- Includes PR #1378 and #1379 (both contributed by yaakuro) * Adds CodeLite project generator to UBT (can be invoked on all platforms). * Adds CodeLite source accessor plugin (whitelisted for Linux only). * Desktop platform/game project generation switched to use .workspace on Linux. - Minor cleanup (do not recompile UAT and its modules when generating Linux projects). #codereview Josh.Adams, Robert.Manuszewski, Mike.Fricker [CL 2621060 by Dmitry Rekman in Main branch]
30 lines
745 B
Bash
Executable File
30 lines
745 B
Bash
Executable File
#!/bin/bash
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SCRIPT_DIR=$(cd "$(dirname "$BASH_SOURCE")" ; pwd)
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set -e
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TOP_DIR=$(cd $SCRIPT_DIR/../../.. ; pwd)
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cd ${TOP_DIR}
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if [ ! -e Build/OneTimeSetupPerformed ]; then
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echo
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echo "******************************************************"
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echo "You have not run Setup.sh, the build will likely fail."
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echo "******************************************************"
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fi
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echo
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echo Setting up Unreal Engine 4 project files...
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echo
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set -x
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xbuild Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj \
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/verbosity:quiet /nologo \
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/p:TargetFrameworkVersion=v4.0 \
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/p:Configuration="Development"
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# pass all parameters to UBT
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mono Binaries/DotNET/UnrealBuildTool.exe -makefile -kdevelopfile -qmakefile -cmakefile -codelitefile "$@"
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set +x
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